Press Kit

Factsheet

Developer
Drunken Raccoon
Based in
Brno, Czech Republic
Release date
TBA
Platforms
PC (Steam)
Price
TBA
Press contact
dave.fojtas@gmail.com

Description

Age of Raccoons is a colony builder on a blocky island. Three shipwrecked raccoons chop, haul, build and try to survive the night, and you never steer them: you mark what needs doing and the colony gets to work.

Three raccoons survive a shipwreck and wash up on an island made of blocks of sand, soil and rock. They have a hammer, a saw and a pile of whatever floated ashore, and nobody to tell them what to do except you.

You never steer a raccoon. You mark: a tree to fell, a rock to break, a patch of ground to dig out or level. The nearest free raccoon takes the job, swings until the work is done, and carries every log and stone home one trip at a time. The campfire founds the colony; the storehouse, sawmill, workshop and beds follow, each raised swing by swing.

The island does not make it easy. Raccoons get hungry, thirsty and tired, nights come, and a raccoon pushed too far collapses. The colony buries its own and carries on. Age of Raccoons is made by one developer in Brno, on the game systems of the turn-based tactics game European Directive – Tactics.

Features

  • Indirect control: mark trees, rocks and ground, and the nearest free raccoon takes the job.
  • Terrain you can dig, heap and level, cube by cube or half a metre at a time.
  • Every piece carried home one trip at a time, from the starting pile to the storehouses.
  • Buildings raised swing by swing: campfire, storehouse, sawmill, workshop, beds and graves.
  • Hunger, thirst and fatigue, days and nights, collapse, death and burial.
  • An island under fog that clears where the raccoons go, with birds to hunt.
  • A pencil-sketch look over low-poly shapes, and raccoons with real fur.

Logo

Credits

David Fójcik (Drunken Raccoon)
Design, code, art