The raccoon colony game started as a small prototype called Raccoonstruction. It has grown past a prototype, so it gets a proper name: Age of Raccoons. This site is its new home, and a Steam page is on the way.
What it is
Three raccoons survive a shipwreck and wash up on a blocky island. You don’t steer them. You mark what needs doing, a tree to fell, a rock to break, a patch of ground to level, and the nearest free raccoon takes the job.

What already works
- Orders. Marking trees and rocks, digging, heaping and levelling the ground, sending a raccoon to look somewhere.
- The colony. The pile the survivors start with, storehouses, and carrying every piece home one trip at a time.
- Buildings. The campfire that founds the colony, the storehouse, the sawmill, the workshop with its recipes and orders, beds and graves, all raised swing by swing.
- Survival. Hunger, thirst and fatigue, days and nights, collapse, death and burial.
- The island. Fog that clears where the raccoons go, a minimap, and birds to hunt.

What’s next
More buildings, more tools, and a reason to look past the next tree. News will land here first. If you like what you see, wishlisting the game is the best way to help it.